So, press the "-" button 12x and the "-" 1x. The "-" substract 6 and the "-" substract 5. So, for the "pLatitude", press the "++" button 4x to reach 24 and then the "+" 3x to reach 39.įor the "pLongitude" same thing but in negative. What you have to do here is to put those same coordinates below for the PORTAL TARGET". In the next screen, you see the coordinates of RIDDLE ELEMENTARY written in green. To do so, click the UP ARROWS, from left to right:ģ) Look at the SCRAP OF PAPER on the right side of the room and tilt your head to your right to see the PASSWORD for the portal, which is: 4003 an go backĤ) Click on MONITOR and put the password in and at the end, click on the CHECK SIGN in the bottom right corner to confirm it. I hope will be usefull even if the game is quite little easy.ġ) After the cutscene, open the VIOLET POWER BOX on the left and put the CARD you've already have in your inventory in and go backĢ) The open the big green CIRCUIT BOX and coonect the cables. Hello there! This is my first Wlkthourgh ever. It's a shame they'll never get made, but I'm glad he gave us one last chance to say 'farewell'. Furthermore he intended there to be FIVE riddle transfer games in a brand new series. Jonochrome - as the creator is now known - intended Riddle School 5 to be the last of the series. The cut scene and end credits will make you genuinely sad you won't be spending any more time with this quartet. After spending so long with Phred, Zack and Smiley this instalment was about tying up loose ends and finishing the narrative, something which it does wonderfully. This was by no means the best 'Riddle' game but it was never intended to be. The production value of each subsequent 'Riddle' game improves phenomenally but this episode still retains some of the charm of the original's animation - very fitting considering the return to our starting location. A lot of the puzzles will feel familiar too but Riddle Transfer 2 is fun, challenging and a great way to round off the series. The apparent recycling of the plotline isn't the only thing you'll recognise in this game. Far from being hailed hero though Phil is locked in a secret government location called 'Zone 5.1' leaving him no choice but to escape with his friends to avoid inevitable tests and interrogations.įollowing a tale of backstabbing, flying pigs and a chat with the abominable snowman, Riddle Transfer 2 sees us re-join Phil and chums in the sewers of Zone 5.1 where we must use a teleporter to, err, travel back to Riddle School so we can escape to save the world from evil aliens. He has saved hisfriends by killing them in their dreams (yes, that's right) and saved the world from evil aliens Quiz Viz and Diz. He later sees Phil go with Quiz to stop Diz and appears in the credits playing his whistle with Phil.Having discovered he has never actually escaped from a school (once in a game so short this reviewer thought it was broken, but it actually turns out to be very important to the plot) Phil Eggtree has realised everything that has happened up until this point has been a dream, a test of sorts to determine the fate of humanity. Cophey's class after Quiz takes over Riddle Elementary School. In Riddle Transfer 2, Phred appears in Ms. You can get it by giving Bigtoe a hat which is combined with a feather. The password to his cell is "snoz" ("51702") as written in a piece of paper he found, but the dial pad is missing so Phil needs to get one from Bigtoe. In Riddle Transfer, Phred appears trapped in B1 of Zone 5.1. The escape pod he uses is later captured by Viz but is saved by Phil again alongside Smiley Sundae and Zack Kelvin. In his dream, Phil needs to use the thermostat to make the room cold and make Phred wear his sweatshirt, making Mr. In Riddle School 5, Phred appears as Subject #7272. You can guess what happened." These descriptions are not considered canon, however. One day, he fell asleep face-first in a vat of paint. He grew up and took up many effortless occupations, such as music conductor, substitute teacher and abstract artist. In Riddle School 4, it is stated in the Special Features menu that "Phred didn't really like school but he thought it was wise to stay in school anyway and make the best grades he could while not doing very much. Phil comments on how he used his whistle to escape school in the last game but he lost it sometime during high school. In Riddle School 3, Phred appears bored in Mr. He offers Phil his whistle for a dollar, which allows him to escape the class and eventually Riddle Middle School. Phil comments he is his best friend and "the most bored class member."
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